STUDY
Course options: | Professional Placement |
---|---|
Institution code: | S82 |
UCAS code: | I602 |
Start date: | September 2025 |
Duration: | Three years full-time, four and a half to nine years part-time |
Location: | Ipswich |
Typical Offer: | 112 UCAS tariff points (or above) BBC (A-Level) DMM (BTEC), Merit (T Level) |
Course options: | Professional Placement |
---|---|
Institution code: | S82 |
UCAS code: | I602 |
Start date: | September 2025 |
Duration: | Three years full-time, four and a half to nine years part-time |
---|---|
Location: | Ipswich |
Typical Offer: | 112 UCAS tariff points (or above) BBC (A-Level) DMM (BTEC), Merit (T Level) |
* Subject to validation |
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Overview
This BA (Hons) Esports course provides you with an immersive journey into the fascinating realm of competitive gaming, focusing on the art and science behind esports success. Through a combination of theoretical knowledge, hands-on experiences, and practical skills, you will explore the history, development, and future of esports while gaining practical skills in event management, content creation, and live streaming.
The course begins by delving into the roots of esports, tracing its evolution from niche communities to a global phenomenon that rivals traditional sports in terms of viewership and excitement. You will analyse different esports genres and major titles, understanding the unique characteristics and strategies employed by professional players in various games, including MOBAs, first-person shooters, battle royales, and fighting games. Following this, you will learn about the complex ecosystem of stakeholders that surround the industry, such as professional teams, leagues, organisations, event organisers, and sponsors. You will gain valuable insights into the business side of esports, exploring topics such as team management, sponsorship deals, marketing strategies, and audience engagement. You will also acquire hands-on experience with live-streaming platforms, content creation techniques, and online engagement strategies to develop a loyal following.
Course Modules
Our undergraduate programmes are delivered as 'block and blend', more information can be found on Why Suffolk? You can also watch our Block and Blend video.
Downloadable information regarding all University of Suffolk courses, including Key Facts, Course Aims, Course Structure and Assessment, is available in the Definitive Course Record.
This module lays much of the foundation for the rest of the course. You will study the rise of competitive
gaming, from pinball and arcade tournaments to modern league and tournament structures. You will also cover the ethics of esports and some of the issues that have arisen such as gambling and fraud.
In this module you will be exposed to a range of different esports genres through the examination and
analysis of gameplay, learning to highlight important moments and the elements that lead up to those
moments. Elements of data analysis and statistics are also introduced through this module.
Digital Marketing is now a fundamental part of any esports business. In this module, you'll learn how digital marketing contributes to modern-day marketing methods.
With esports streamed live on the global stage, this module exposes you to the tools and platforms used
by streamers and casters, allowing you to develop the skills necessary to set up and run a stream of your
own.
This is not just a module about quantitative methods and data, you will be encouraged to consider multiple
types of data and the role that they can play in decision-making. The module acts as a context-led introduction to research methods and the design of data collection and research projects, vital to you as you enter Level 6.
In this module, you will start with the fundamental components of what makes a successful esports event before combining those elements and learning how to lead and manage large-scale, global esports tournaments and the many challenges involved.
Building off the skills and understanding developed in your Introduction to Streaming and Online Broadcasts module, you will begin to look at these in the scope of an esports event. You will learn about the interplay between game casters, hosts and players by streaming a simulated event.
Balancing the many demands of an Esports team leader can be challenging. In this module, you'll experience what it means to be an effective team leader capable of managing a dynamic and successful esports team.
In this module, you'll plan, produce and run a significant esports event. This module is your opportunity to bring together everything you have learned throughout your degree and presents the most significant assessment on the course.
A single esports game has the potential to generate a significant amount of quantitative data. In this module, you'll how esports managers, players and event organisers can use this data to improve both player and viewer experiences.
Throughout this module, you will engage with brands considering how brands are formed and established,
examining the development of their cultural meaning, their ability to transform consumer experience, build identity and develop equity from both a financial and stakeholder perspective. This module also looks at
your own personal brand as you come to the end of your degree and go out into the world of esports.
WHY SUFFOLK
2nd in the UK for Career Prospects
WUSCA 20243rd in the UK for spend on academic services
Complete University Guide 20254th in the UK for Teaching Satisfaction
Guardian University Guide 2024Entry Requirements
Career Opportunities
Students that complete this BA (Hons) Esports degree have the potential to progress into a successful career as a:
- Esports Event Manager, Esports Team Manager
- Esports Player
- Esports Data Analyst, Business Analyst
- Event Manager / Coordinator
- Digital Marketing Expert
- Live Streaming / Broadcasting Engineer
- Event Live Stream Producer
- Project Manager
Facilities and Resources
The University’s main campus is located on the stunning Ipswich Waterfront. Whatever you choose to study, you will learn in state-of-the-art surroundings. We have invested across the University to create an environment showcasing the latest teaching facilities enabling you to achieve great things.
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