STUDY
BA (Hons) Visual Effects and Post-Production (progression year)
Institution code: | S82 |
---|---|
UCAS code: | W614 |
Start date: | September 2025 |
Duration: | One year full-time |
Location: | East Coast College (Great Yarmouth) |
Typical Offer: | 240 credits through Foundation Degree, Higher National Diploma, Diploma of Higher Education or equivalent. |
Institution code: | S82 |
---|---|
UCAS code: | W614 |
Start date: | September 2025 |
Duration: | One year full-time |
---|---|
Location: | East Coast College (Great Yarmouth) |
Typical Offer: | 240 credits through Foundation Degree, Higher National Diploma, Diploma of Higher Education or equivalent. |
Overview
This dynamic and exciting BA (Hons) Visual Effects and Post-Production degree programme provides a progression route to full Honours degree for students holding a Foundation degree in Visual Media Production (or similar post-production/visual FX level 5 qualification).
This course provides a detailed knowledge of the production context and an understanding of related disciplines that informs visual effects practice, emphasising the importance of complementary filming and visual compositing skills.
You will also explore cover particle effects such as fluid and fire, object dynamics, match lighting, crowd simulation, advanced keying and other techniques.
It is an exciting time to join the Visual Effects industry, with a shortage of skilled creatives in the CGI and VFX industries opening up many career paths.
There are plenty of opportunities for you to gain vital industry experience during your studies. Previous students have: set up a YouTube channel, submitted work to film festivals, worked part-time for a production company, worked directly for clients and set up their own companies.
Course Modules
Full downloadable information regarding all University of Suffolk courses, including Key Facts, Course Aims, Course Structure and Assessment, is available in the Definitive Course Record.
This module enables you to consolidate and develop your skills, acquired at level 6 and previous levels, as you work towards achieving greater originality, technical proficiency and creative fluidity in your chosen study area and creative practice. You may choose to focus on one or more of the following areas: CGI composition, immersive, technical production. You will work towards the submission of a portfolio depending on their chosen discipline.
This module is the culmination of your conceptual, practical and creative development on the course and covers the finishing stages of production where all elements of your final films are completed. The elements should consist of Props, CG models, and Actors, ‘live action back plates and matte painted plates if required.
This module will focus mostly on the design process to contextualise the technical 3D CGI aspects
of the Major VFX project and in the creation of a range of appropriate assets which may include; environments, matte painted backplates, fluid elements, textured models, character rigging, live action green screen, motion capture scenes etc. All the individual pieces in pre-production format to be fully created, composited and animated within the Major VFX project.
This module will help you develop a broad practical understanding of the core technologies employed in the production of immersive environments and digitally mediated audio-visual performance. A series of lectures will offer an overview of the current and emerging immersive technologies and how they are being employed within the film, TV and games industry. Realising successful immersive and interactive experiences requires specialised technical skills and production processes, which differ from those you may be familiar with from film and TV production. On this unit you will develop your knowledge of the techniques, technologies, and conceptual understandings involved in producing VR, AR, Mixed Reality and interactive media.
Course Modules 2024
Full downloadable information regarding all University of Suffolk courses, including Key Facts, Course Aims, Course Structure and Assessment, is available in the Definitive Course Record.
This module enables you to consolidate and develop your skills, acquired at level 6 and previous levels, as you work towards achieving greater originality, technical proficiency and creative fluidity in your chosen study area and creative practice. You may choose to focus on one or more of the following areas: CGI composition, immersive, technical production. You will work towards the submission of a portfolio depending on their chosen discipline.
This module is the culmination of the student’s conceptual, practical and creative development on the course and covers the finishing stages of production where all elements of student final films are completed. The elements should consist of Props, CG models, and Actors, ‘live action back plates and matte painted plates if required.
This module will focus mostly on the design process to contextualise the technical 3D CGI aspects
of the Major VFX project and in the creation of a range of appropriate assets which may include;
environments, matte painted backplates, fluid elements, textured models, character rigging, live action green screen, motion capture scenes etc. All the individual pieces in pre-production format to be fully created, composited and animated within the Major VFX project.
This module will help you develop a broad practical understanding of the core technologies
employed in the production of immersive environments and digitally mediated audio-visual
performance. A series of lectures will offer an overview of the current and emerging immersive
technologies and how they are being employed within the film, TV and games industry. Realising
successful immersive and interactive experiences requires specialised technical skills and production processes, which differ from those you may be familiar with from film and TV production. On this unit you will develop your knowledge of the techniques, technologies, and conceptual understandings involved in producing VR, AR, Mixed Reality and interactive media.
Entry Requirements